![]() ![]() I had to check the engine code a few times to understand how to do certain things, but that's OK since Godot 4 isn't released yet. You're partially right there, but still, there's a sample project and it took me less than a day to finish the boilerplate code and start working on my game. I recently started a new project using Godot 4 and c++. Flame is a community built open source game engine built in Flutter that extends Flutters game development. Not that I recommend it but it's totally possible to follow a GDScript tutorial but do it in c++. Yes there aren't any tutorials to make a platformer in c++, but existing GDScript tutorials can be used to understand the main idea of the engine, then you can just start writing your game in c++. ![]() Many rendering features (physically based rendering, shadows, mirrors, gamma correction). Supports a lot of model formats, like glTF, X3D and Spine. For Godot 3, there are docs that explain c++ module creation, and GDScript API reference mostly applies to c++ as well (except for signal setup, script creation and module initialization). Cross-platform, for desktops (Windows, Linux, macOS, FreeBSD.), mobile (Android, iOS), console (Nintendo Switch). I think you mean extensive, handholding tutorials rather than documentation? When someone says documentation, I'd understand something like an API reference, which Godot doesn't lack at all.
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